How to show a whole fleet¶
Fleet board¶
FleetView shows every sandbox in a fleet as a stand (tile), grouped by pool, and switches between the board and lanes with two aria-pressed buttons.
- Each pool header shows the pool name, keyed counts (
Running 16 Waiting 1 Queued 3) and capacity (22 of 24 slots). The fleet header carries the pool schedule. - A stand is tonal: a faint
fgtint onraised, no border,radius-control,space-4from its neighbours. It shows the short code (7Q2K), its status mark, four stage pips (plan, edit, test, PR, on therailtokens) and nothing else. - Running and queued stands stay grey. Needs approval, failed and denied stands keep the same neutral ground and take a 3px status edge on their leading side; their current pip lights in the status color too. Off stands are a 1px
lineoutline with no fill; free slots a dashedlineoutline. - A selected stand takes a 1px
fgoutline offset 2px (focus adds the 2pxfocusring), and the inspector line under the board shows its keyed data and actions. - Where there is room for words, the fleet is the runway: AgentRow (rows) and AgentCard (board cards) over the same model, with StageRail for progress and DecisionDeck for what needs a person. FleetConsole composes them. hangar's Fleet keeps List and Board as its two views, with Owners as a filter.
- Progress is a claim: fill a rail, ring or capsule solid only for a pct the agent reported. An estimate (elapsed time against the stage's usual length) is dotted from the stage start with a hollow head (
af-rail--est), and its label says "about"; with neither, fill to the stage start and stop.
Part of Data, a chapter of the brand book. See also Status and Products.